I’m not sure if they do that on purpose to encourage playing a variety of decks or if it was just bad RNG. Plus I felt like the good cards I was getting were always spread out over multiple classes, so I only ever had one or two good really cards for each, with no good “main” deck. I know anyone who plays a lot probably loves the constant stream of updates and new cards to mess around with, but I just found it annoying that my cards were being invalidated three or four times a year, either because they weren’t “in season” or because of power creep. Then I quit playing because–and this is a dumb reason, I admit–the release cadence was too fast. I enjoyed it for a while (though at first I wasn’t sure) for an occasional game here and there. I’ve put the most time into Hearthstone, Blizzard’s Warcraft-themed entry. I never got into physical card games, but when they first started coming to PC and mobile I dabbled in them a little. The collectible/trading card game genre isn’t my favorite, but I don’t hate it either. Collectible card games seemed to fit the bill. I wanted something I could play in a short time, but something more stimulating than the fluff I normally associate with phone games. /dbus/dbus-connection.c line 2656.I don’t always play CCGs, but when I do, I play Elder Scrolls: Legends.I recently got a new job (that I like a lot!) that’s far enough away that I can no longer run home for lunch and maybe a little gaming, as I’ve been doing for years now, so I’ve started playing phone games a lot on my lunch breaks. Process 10141: arguments to dbus_connection_ref() were incorrect, assertion "connection->generation = _dbus_current_generation" failed in file. This is normally a bug in some application using the D-Bus library. Process 10141: arguments to dbus_message_new_method_call() were incorrect, assertion "path != NULL" failed in file. /././gobject/gsignal.c:2523: signal 'child-added' is invalid for instance '0x57a6a100' of type 'GtkMenu'įailed to init SteamVR because it isn't installed Roaming config store loaded successfully - 2908 bytes. Widevine registration is not supported after context initialization Generating new string page texture 3: 384x256, total string texture memory is 442.37 KB Generating new string page texture 2: 48x256, total string texture memory is 49.15 KB ** (steam:10141): WARNING **: Ignoring invalid property 'autoconnect-priority' ** (steam:10141): WARNING **: Ignoring invalid property 'address-data' ** (steam:10141): WARNING **: Ignoring invalid property 'route-data' ** (steam:10141): WARNING **: Unknown setting 'proxy' ** (steam:10141): WARNING **: Could not create object for /org/freedesktop/NetworkManager/Devices/1: unknown object type ** (steam:10141): WARNING **: Unknown device type 14 Gtk-Message: Failed to load module "canberra-gtk-module" (steam:10141): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", (steam:10141): Gtk-WARNING **: Unable to locate theme engine in module_path: "adwaita", (steam:10141): Gtk-WARNING **: Unable to locate theme engine in module_path: "pixmap", Installing breakpad exception handler for appid(steam)/version(1509425745) Here is what console puts out when starting steam and then imidiatelly try to start Torchlight II. I also tried to delete and reinstall the game but nothing changed. Now the game doesnt boot at all when I click on it the launher appears as it used to in the past but when I click the "run" button on the launcher only the splash logo appears in the center of the screen for a few seconds and dissapears again and then nothing happens. Then I stopped playing it for a while and then I upgraded my graphics card to the RX 580 8GB (I dont know if this switch of GPU is related especially since I purged the older drivers but I just mention it for context) When I used th GTX 650 ti this play used to play without any issue. Graphics Driver: Mesa 17.3.0-rc4 DRM 3.18.0 LLVM 5.0.0 using padoka ppaīefore upgrading to a RX 580 8GB I used to have a Nvidia GTX 650 ti (with the nvidia drivers which I purged before switching cards)
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